<<>>open webamp
 
justin = {main feed = { recent comments, search } , music , code , askjf , pubkey };
 
gouache
April 19, 2018



1 Comment

(so much fun, yay!)
(youtube link)

5 Comments
super8 stemsy
April 11, 2018
(youtube link)

Comment...
super8 practicey
April 9, 2018
(youtube link)



Comment...

gouache
April 9, 2018



2 Comments



Comment...

gouache
April 9, 2018



Comment...

This might be Major Major Major w/ Andy and Sarai (from yesterday's recording)

Side note: my Jams/Full directory now has over 65GB of 192kbps mp3. Apparently that's about 800 hours, or a bit over a month if played continuously. Maybe I should try listening to it all in order.

P.S. I just overhauled brainal.org yay.

1 Comment
Show Announcement
April 4, 2018
NYC readers -- I'm playing with Decanted Youth at Pianos on Tuesday April 17th at 8pm. If you're reading this blog then you probably have an idea of our music, but if not there's a video of a previous show, or you can listen to any of the "rehearsal with sarai and andy" mp3 links throughout.

Comment...
a song, revisited
March 28, 2018
In 2016 I made this little sketch of a song (bonus trombone in there! woo), now I'm having fun revisiting/expanding it with Andy and Sarai, here's a new live version with re-recorded (and doubled) vocals added, woot. Also, trying to play drums while trying to sing is extra fun.

1 Comment
oil pastels
March 27, 2018



1 Comment

oil pastels
March 27, 2018



1 Comment

bug report
March 20, 2018
a recent email exchange, paraphrased:
On 3/14/18, Someone Else Wrote:
| We have received a project from a user that has Plugin Name that was saved with Plugin Name v1 and 
| now, using Plugin Name v2, the name has changed and the project doesn't load the plug-in.
| 
| The filename for Plugin Name changed, are you saving the filename in the project, or using the VST3 ID?
|
| Project attached.

We save the VST3 ID and the filename (if the VST3 ID is not found, we fall back to the filename).

It appears the ID in the project you attached is encoded as:

41424358595a506c7567696e4e616d65

and the ID v2 of the plug-in exposes is:

41424358595a506c7567696e204e616d

It appears that there's an additional 0x20 inserted in the ID. 0x20 is a space character, and I
noticed that v1 of the plug-in is called "PluginName", and v2 is "Plugin Name"...

Hope this helps!

Justin


Comment...
It is amazing to me how many developers shoot themselves in the foot in the name of secrecy, image, embarrassments, fear of piracy, or something else (I have no idea!).

For example, almost all VST plug-in developers I see will never put symbol names in their plug-ins. So when a plug-in crashes, you get crash traces like this:

0   com.somedev.pluginnamethingy    0x00000001a4d351e3 0x1a4cb7000 + 516579
1   libc++abi.dylib                 0x00007fff76d8c3bb __dynamic_cast + 272
2   com.somedev.pluginnamethingy    0x00000001a505d897 0x1a4cb7000 + 3827863
3   com.somedev.pluginnamethingy    0x00000001a5107d85 0x1a4cb7000 + 4525445
4   com.somedev.pluginnamethingy    0x00000001a5107d15 0x1a4cb7000 + 4525333
5   com.somedev.pluginnamethingy    0x00000001a54740ec 0x1a4cb7000 + 8114412
6   com.somedev.pluginnamethingy    0x00000001a5107d85 0x1a4cb7000 + 4525445
7   com.somedev.pluginnamethingy    0x00000001a5145407 0x1a4cb7000 + 4776967
8   com.somedev.pluginnamethingy    0x00000001a5107d15 0x1a4cb7000 + 4525333
9   com.somedev.pluginnamethingy    0x00000001a5273ac1 0x1a4cb7000 + 6015681
10  com.somedev.pluginnamethingy    0x00000001a5103be4 0x1a4cb7000 + 4508644
Super helpful to everybody involved, right?

In REAPER we have for a very long time, on macOS at least, included symbol names. So when there's a crash, we see:
30  com.apple.AppKit                0x00007fff4f2f2ee6 _NSTryRunModal + 100
31  com.apple.AppKit                0x00007fff4ec5dcf9 -[NSApplication runModalForWindow:] + 133
32  com.cockos.reaper               0x0000000100510cad SWELL_DialogBox(SWELL_DialogResourceIndex*, char const*, 
33  com.cockos.reaper               0x000000010016583b __localizeDialog(void*, char const*, HWND__*, 
34  com.cockos.reaper               0x0000000100149a02 LoadProjectFromContext(ReaProject*, ProjectStateContext*, 
35  com.cockos.reaper               0x0000000100147fcc LoadProject(ReaProject*, char const*, int*, int) + 972
36  com.cockos.reaper               0x00000001000aef49 DoProjectLoad(char const*, bool, int) + 537
37  com.cockos.reaper               0x00000001000acc3d Main_openProject(char const*) + 509
38  com.cockos.reaper               0x0000000100070098 Main_OnCommandEx2(int, int, ReaProject*) + 9160
39  com.cockos.reaper               0x00000001000d3a6f Main_OnCommandEx(int, int, ReaProject*) + 31
40  com.cockos.reaper               0x000000010036198b KBD_OnMainActionEx(int, int, int, int, HWND__*, 
Yes, our functions are named terribly. It's much worse than it looks, even, but at a quick glance we (or our troubleshooting user) can quickly see exactly what the hell is going on.

Can one do this on VC builds (without doing full line numbers, obviously)? I forget...

3 Comments
(youtube link)



1 Comment

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